Press the button and continue reading for a guided tour of our electronic
dice bag:
Guided Tour
Exercise 1: Set up the screen.
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Resize the browser frame so that both it and the roller fit comfortably
on your screen. (The roller is resizeable, but leave it as is for now.)
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Options:
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In most browsers, the splash screen will disappear by itself within a few
seconds. In Netscape browsers, you must click the "Okay" button to dismiss
it.
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Exercise 2: Identify the dice.
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The white squares inside the green "rolling table" are the dice.
Each square represents four possible dice rolls.
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A "Roll Preview" floats with the mouse cursor in this region of the roller.
You may use this value "instantly" or not, see the next exercise.
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The dice that appear are customizable, see "Setup."
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"Roll Preview" doesn't wok in Internet Explorer, complaints to Microsoft
please!
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Exercise 3: Rolling dice.
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Clicking in the main body of a square generates one roll of a die with
that particular number of sides. Clicking on the smaller "2 3 4" generates
multiple rolls of the die.
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A (text) description of the roll and its value are displayed in the "Roll
Composer" panel shown below the dice.
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Click on different dice to see the rolls and values appear in the roll
composer.
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The roll preview may be accepted by clicking the "right" mouse button;
otherwise a "secret" roll is generated.
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By default, new previews are generated each time the mouse pointer (re)enters
the rolling table as a whole. In Setup, you can select to generate
previews each time an individual dice area is (re)entered.
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Exercise 4: Simulating a "kobold" attack.
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"Clear" the roll composer field by clicking the "Clr" button to its left.
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Attack:
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Click a "10" for an initiative roll.
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Click an "A" for an attack roll.
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Click a "4" for a damage roll.
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The dice rolls and their values appear in the roll composer.
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The attack die shows "Armor class hit"
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Click "Roll" to the left of the roll composer to generate additional
attacks.
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This exercise is typical of an AD&DTM Second Edition encounter.
Other gamers will use other dice ...
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The attack die is customizable in the "Setup" screen.
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"*L" is shown when an attack die's lowest value is rolled.
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"*H" is shown whan an attack die's highest value is rolled.
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| Exercise 5: Battle simulation setup
Scene: Four kobolds are attacking our hero, John. Kobolds attack
with clubs (1d4), John, a 5th level fighter, attacks with a Long Sword
(1d8).
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Clear the composer window.
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Click a "10", an "A", a "4" to create a kobold attack.
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Click a "4" to create the kobold's hit points, then click at the end of
the composer line and erase the "=" and result (leaving just "1d4".)
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Click "Add" at the bottom of the roller four times to add four kobolds
to the "Encounter Roller" screen.
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Leave the roll composer line as-is for the next step.
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This exercise is typical of an AD&DTM Second Edition encounter.
Other gamers will use other dice ...
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| Exercise 6: Add "John to the battle:
We could add John by "clicking dice" as above; however, we create
him by editing the displayed text to demonstrate that feature.
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Click "Add" againt to create a fifth line in the encounter roller.
Click on the "#5" and change it to read "John".
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Since John is a 5th level fighter, change the "1dA" in that line to "5dA."
(Leave the "=" in place"!)
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Since John attacks with a longsword, change the first "1d4" to "1d8". (Leave
the "=" in place"!)
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Change the final 1d4 to show John's actual hit points, for this example,
enter "25".
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Is the text to small? Too big? The point size of the text can be changed
in "Setup".
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Exercise 7: Run the battle:
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Press "Roll & Sort" at the bottom of the encounter roller.
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Notice that the listing has been sorted by the values of the first roll
in the list.
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Also notice that the die roll for the kobolds "hit points" (the 1d4 without
an "=" ) has been replaced with the roll result and will not be rerolled.
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Continue to click "Roll & Sort", interpreting the results accorting
to your game's rules until the encounted is completed.
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The roll preview and roll composer features are available
for supplemental rolls at any time.
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Need even more dice? Just click the "Show me the roller!" button to create
another electronic dice bag.
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Exercise 8: Individual rerolls:
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Double clicking on a dice roll highlights that roll.
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Clicking "Roll" when text is highlighted only rerolls that text.
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Clear the highlight by single clicking in that area.
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If the "highlight" feature appears to mess up, change the setting of the
"Hightlight fix?" in Setup.
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Exercise 9: Roll modifiers:
Some typing required!
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Enter + or - and a number after the number of sides to bonus or penalize a
roll. Example: 1d8+2 for a "+2" bonus.
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Enter -L or -H to drop the value of the lowest or highest die from a roll.
Exaple: 4d6-L to count (only) the highest three of the four 6-sided dice rolls.
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You can cut and paste to the text fields from other apps ... set up your
encounters ahead of time and paste them in place during your game.
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