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Hack'n Slash

Experimental ...


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"Hack'n Slash" isn't the nicest way to describe it, but sometimes RPG encounters comes down to that ... Probably the most teadious thing a GM does during a game is to roll the dozens of dice needed to resolve a typical combat encounter.

This page will let you set up a combat encounter and then roll all the right dice for your.


Number of players:

Number of monsters:

Combat segments per round:

(The thac0 and weapons damage selections are for convenience of setting things up. You'll be able to modify the values for each monster.)
THAC0 is based on: Most are (or )

Most weapons cause points of damage.

If your browser doesn't support tables, check the box below. If it does, try it both ways and use the setting you like best.

Don't use tables:

Comments and suggestions to elt@irony.com, Copyright 1995, 1996 - Irony Games.

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